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{
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{
"title": "Dragon Rifle, True",
"abbrev": null,
"bulk": "1",
"price": 559000,
"description": "A larger and more powerful version of a dragon pistol, a dragon rifle also commonly bears draconic motifs or iconography in its aesthetic design. The globules of petrol from a dragon rifle are slightly larger than those from a pistol, and the weapon can be set to launch a series of shots in quick succession. Wyrmling, drake, and wyvern dragon rifles are available, along with the powerful and rare true dragon rifle.",
"item_level": 19,
"damage": "11d6",
"range": "100 ft.",
"critical": "Burn",
"special": "_Automatic_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "20",
"usage": "1"
},
{
"title": "Apocalypse Crystal, True",
"abbrev": null,
"bulk": "—",
"price": 776000,
"description": "Regions ravaged by a living apocalypse’s radioactivity sometimes develop a form of natural solarian weapon crystal known as an ",
"item_level": 20,
"damage": "+6d6",
"range": null,
"critical": "Corrode",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Dragon Pistol, True",
"abbrev": null,
"bulk": "L",
"price": 489000,
"description": "A dragon pistol features a wide muzzle that is often shaped like a dragon’s maw. The weapon discharges discrete orbs of flaming petrol that can cling to targets. A wyrmling dragon pistol casts small petrol globules, while drake and wyvern dragon pistols have increased outputs. The true dragon pistol is as devastating as it is rare.",
"item_level": 19,
"damage": "5d8",
"range": "40 ft.",
"critical": "Burn",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "20",
"usage": "1"
},
{
"title": "Electron, True",
"abbrev": null,
"bulk": "—",
"price": 332000,
"description": "<br/>",
"item_level": 18,
"damage": "+6d4",
"range": null,
"critical": "—",
"special": "stun",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Gluon, True",
"abbrev": null,
"bulk": "—",
"price": 916200,
"description": "Gluon crystals create an entropic field along the weapon that creates traumatic wounds.",
"item_level": 20,
"damage": "+6d6",
"range": null,
"critical": "Severe Wound",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Graviton, True",
"abbrev": null,
"bulk": "—",
"price": 727100,
"description": "Graviton crystals accelerate the impact of a weapon, dealing extra damage and potentially knocking down targets.",
"item_level": 20,
"damage": "+6d6",
"range": null,
"critical": "Knockdown",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Photino Crystals, True",
"abbrev": null,
"bulk": "—",
"price": 495000,
"description": "In their travels, solar wisps sometimes shed portions of themselves, which cool rapidly into a glittering stream of beautiful bright-orange jewels called ",
"item_level": 19,
"damage": "+6d4",
"range": null,
"critical": "Burn",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Photon, True",
"abbrev": null,
"bulk": "—",
"price": 729500,
"description": "Photon crystals add compressed photonic energy to a weapon strike, adding fire damage and the potential to burn the target.",
"item_level": 20,
"damage": "+6d6",
"range": null,
"critical": "Burn",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "T-Quark, True",
"abbrev": null,
"bulk": "—",
"price": 750000,
"description": "T-quark crystals have a rapid rate of decay that a solarian can manipulate a limited number of times per day to charge his solar weapon for a more powerful strike. When the t-quark crystal is active, the solar weapon is surrounded by a chaotic storm of particles, the spiraling results of the crystal’s decay. T-quark crystals are available in least, minor, lesser, standard, greater, and true varieties.",
"item_level": 20,
"damage": "+6d6",
"range": null,
"critical": "—",
"special": "variant boost 6d6 (5/day)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Tauon, True",
"abbrev": null,
"bulk": "—",
"price": 161000,
"description": "<br/>",
"item_level": 16,
"damage": "+3d8",
"range": null,
"critical": "Staggered",
"special": "Stun",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Z-Boson, True",
"abbrev": null,
"bulk": "—",
"price": 561000,
"description": "This specialized weapon crystal causes a solar weapon to twist energy, momentum, and even stranger forces around it. A weapon enhanced with a z-boson crystal deals increased damage and can sometimes give a target unexpected momentum, hurling it backward. Z-boson crystals are fairly esoteric and can be found in shard, least, minor, lesser, standard, greater, and true versions.",
"item_level": 19,
"damage": "+4d8",
"range": null,
"critical": "Push",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Wailing Blade, Tymbal",
"abbrev": null,
"bulk": "L",
"price": 1270,
"description": "While it looks like a longsword at a glance, a wailing blade is composed of a series of microtextured plates. When powered, these plates vibrate to generate an array of sonic frequencies at deafening and damaging volumes. A tymbal wailing blade produces only a single audible sound, while a euphonic wailing blade produces multiple pitches concurrently. Strident wailing blades and warbler wailing blades have pitches that vary, the former sounding like a layered chirping and the latter combining trilling notes.",
"item_level": 3,
"damage": "1d6",
"range": null,
"critical": "Deafen",
"special": "_Powered_ (capacity 20, usage 2)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Diasporan Rifle, Ultra",
"abbrev": null,
"bulk": "2",
"price": 110000,
"description": "These sleek firearms were developed by the finest sarcesian engineers for use by elite mercenaries. The most common manufacturer is MuniTech, one of the only corporations fully owned and operated by sarcesians. Diasporan rifles are sniper rifles that belong to the laser category.",
"item_level": 15,
"damage": "6d8",
"range": "80 ft.",
"critical": "—",
"special": "sniper (1",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "30",
"usage": "1"
},
{
"title": "Battery, Ultra-Capacity",
"abbrev": null,
"bulk": "L",
"price": 445,
"description": "Batteries charge powered weapons, but they can also be used to power an array of items, including powered armor and technological items. Batteries have a standardized size and weight, and items that take batteries all have a slot into which they fit, regardless of the item’s actual size. Weapons that use batteries list the highest-capacity battery they are capable of using as well as how many charges from the battery that each shot consumes.",
"item_level": 5,
"damage": "—",
"range": null,
"critical": "—",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "100",
"usage": null
},
{
"title": "Hail Pistol, Ultracold",
"abbrev": null,
"bulk": "L",
"price": 63200,
"description": "A hail pistol includes a chamber behind the barrel that circulates supercooled vapor and causes it to coalesce into razor-edged shards of ice that leave foes with rime-edged bleeding wounds. Subzero, gelid, ultracold, and absolute-zero hail pistols each produce progressively larger and more jagged shards.",
"item_level": 14,
"damage": "3d8",
"range": "40 ft.",
"critical": "Bleed",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "20",
"usage": "2"
},
{
"title": "Hailcannon, Ultracold",
"abbrev": null,
"bulk": "2",
"price": 14300,
"description": "<h3 class=\"framing\">Cryo Weapons</h3>",
"item_level": 9,
"damage": "4d8",
"range": "80 ft.",
"critical": "Staggered",
"special": "_Automatic_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "40",
"usage": "4"
},
{
"title": "Ice Carbine, Ultracold",
"abbrev": null,
"bulk": "2",
"price": 47100,
"description": "Rather than relying on coolant to produce supercooled gas, an ice carbine pumps heat out of large vents integrated in the weapon’s stock and uses the temperature change to produce brittle, razor-sharp shards of ice in the chamber. This design allows it to either fire a short, targeted shot or spray a hailstorm of piercing needles at a group of foes. The heat-exchange technology used in these weapons is common on Verces, where it’s used for many purposes, making it relatively easy to find them in the Pact Worlds, from the subzero models (often built in illicit basement labs) to absolute-zero ice carbines, which are the best in the Pact Worlds. Gelid and ultracold ice carbines improve on the subzero version’s technology and overall power.",
"item_level": 13,
"damage": "6d6",
"range": "80 ft.",
"critical": "—",
"special": "_Automatic_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "40",
"usage": "2"
},
{
"title": "Chitinblade, Ultraserrated",
"abbrev": null,
"bulk": "1",
"price": 219000,
"description": "The serrated, sweeping blade of a chitinblade is based on technology recovered from encounters with the Swarm. The source material can come from a natural part of a creature’s body, but the final weapon is detached and wielded with two hands. A tactical chitinblade is modeled on an animal counterpart with little modification, but high-tech materials and manufacturing improve on nature in the microserrated, nanoserrated, and ultraserrated models.",
"item_level": 17,
"damage": "8d8",
"range": null,
"critical": "Bleed",
"special": "_Analog_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Shuriken, Ultraserrated",
"abbrev": null,
"bulk": "L",
"price": 29100,
"description": "Shuriken are bladed thrown weapons most common in the carbonedge form kasathas favor. However, these weapons are versatile and come in various forms for improved cutting power or specialized use. Additionally, the size of shuriken makes them easy to hide and carry. They are ideal for hit-and-run attacks and situations where it might not be prudent to retrieve a thrown weapon.",
"item_level": 16,
"damage": "7d10",
"range": "20 ft.",
"critical": "Bleed",
"special": "_Quick reload_, _Thrown_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "Drawn",
"usage": "-"
},
{
"title": "Shrieking Knife, Ultrasonic",
"abbrev": null,
"bulk": "L",
"price": 259000,
"description": "A shrieking knife remains silent until it strikes a target, only then emitting a shrill burst of lethal frequencies. Harmonic models use focused sound arrays that are similar in their output, while interference versions combine sounds to increased effects. Infrasonic and ultrasonic models are like the interference version, but they also use sound waves outside the normal hearing spectrum.",
"item_level": 17,
"damage": "7d4",
"range": null,
"critical": "—",
"special": "_Operative_, _Powered_ (capacity 20, usage 4)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Vibrogarrote, Ultrasonic",
"abbrev": null,
"bulk": "L",
"price": 927000,
"description": "The vibrogarrote is similar to an analog garrote, but the handle contains a battery pack to power the weapon, and the garrote wire produces a coherent, cutting sound. When used, the vibrogarrote makes a distinctive pitch based on how long the wire has been extended. Basic, harmonic, and interference vibrogarrotes produce only audible frequencies, while infrasonic and ultrasonic vibrogarrotes also generate waves outside the typical auditory spectrum for additional damage.",
"item_level": 20,
"damage": "10d6",
"range": null,
"critical": "Deafen",
"special": "_Conceal_, _Grapple_, _Operative_, _Powered_ (capacity 20, usage 1)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Doshko, Ultrathin",
"abbrev": null,
"bulk": "1",
"price": 24600,
"description": "The traditional weapon of the vesk, the doshko is composed of one to four triangular blades arranged in a row and attached to a long haft. Ideal for devastating overhand blows and catching and parrying enemy weapons, its use is a highly respected art form in traditional vesk society, but it also sees use by creatures of other races as a variant axe. Traditionally, doshkos are made of steel, but in recent decades they have been crafted using advanced metallurgic techniques and even quantum technology to improve the stabbing edges.",
"item_level": 11,
"damage": "4d12",
"range": null,
"critical": "—",
"special": "analog",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Greataxe, Ultrathin",
"abbrev": null,
"bulk": "1",
"price": 18100,
"description": "No one can argue against the damage potential of a greataxe. Half-orcs who take an interest in fragmentary records from lost Golarion embrace the greataxe as a cultural symbol. Tactical greataxes are the most common, but sintered models are made of dense ceramic and designed to increase the axe’s effectiveness against modern gear. It’s hard to tell ultrathin greataxes from molecular rift models at a glance, but one’s edge is merely blurry while the other’s is actually translucent.",
"item_level": 10,
"damage": "2d12",
"range": null,
"critical": "—",
"special": "_Analog_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Handaxe, Ultrathin",
"abbrev": null,
"bulk": "L",
"price": 66800,
"description": "A balanced, wedge-shaped blade affixed to a lightweight haft, a handaxe can be wielded in melee or thrown. The flexibility of handaxes makes them a favorite of explorers of all types, and the basic handaxe is a common tool that can be used as a weapon. A tactical handaxe is made of a stronger, lightweight alloy, while the sintered handaxe uses a denser ceramic material for added heft and a much keener edge. An ultrathin handaxe has a blade so thin it can’t be seen clearly, while the molecular rift handaxe has a blade narrow enough to slice between molecules. Most handaxes have blade covers to prevent accidental injury to the wielder.",
"item_level": 14,
"damage": "6d6",
"range": null,
"critical": "—",
"special": "_Analog_, _Thrown_ (30ft.)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Scythe, Ultrathin",
"abbrev": null,
"bulk": "1",
"price": 160000,
"description": "Few weapons send a more distinctive and imposing message than a scythe, given its longstanding and transcultural connotations of harvest and death. A far cry from the farming tools of ages past, scythes range from tactical to sintered to ultrathin models. Followers of Urgathoa make up a significant portion of the customer base for this weapon.",
"item_level": 16,
"damage": "7d8",
"range": null,
"critical": "—",
"special": "_Analog_, _Reach_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Switchblade, Ultrathin",
"abbrev": null,
"bulk": "L",
"price": 9100,
"description": "This blade looks much like a single-edged survival knife when opened, but the blade can be folded or collapsed to fit within the grip, making it easier to conceal. A switch on the knife means the blade can be folded or extended as a swift action, or as part of making an attack or full attack. Most weapon manufacturers that offer daggers also produce switchblades, which are made in the same models: tactical, ultrathin, zero-edge, and molecular rift.",
"item_level": 8,
"damage": "2d4",
"range": null,
"critical": "—",
"special": "_Analog_, _Conceal_, _Operative_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Sword Cane, Ultrathin",
"abbrev": null,
"bulk": "L",
"price": 7000,
"description": "This thin blade comes with a scabbard that makes it resemble a stylish cane. Sword canes are popular on Absalom Station, where similar nonweapon items have some popularity as fashionable affectations. A sword cane can incorporate one of the following at the standard price for that item: 20 feet of retractable cable line, a personal comm unit, or a spotlight. A successful Perception check (DC = 15 + the weapon’s item level) is required to identify a sword cane as a weapon when it is sheathed.",
"item_level": 7,
"damage": "2d4",
"range": null,
"critical": "Bleed",
"special": "analog",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Trident (Levaloch), Ultrathin",
"abbrev": null,
"bulk": "1",
"price": 36600,
"description": "Levalochs study weapon technology of the mortal realm with keen interest. The devils have wielded trident-like weapons for millennia, but using fiendish ingenuity and information gained via infernal pacts with mortal weapon researchers, levalochs have developed ways to integrate modern technology into their tridents, combining cutting-edge science with ancient tradition. The tridents included in the table above are examples of levaloch successes in this area and are now common in the hands of levalochs throughout the planes. ",
"item_level": 12,
"damage": "4d8",
"range": null,
"critical": "—",
"special": "analog",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Shadow Pistol, Umbral",
"abbrev": null,
"bulk": "L",
"price": 855000,
"description": "Inspired by the Shadow Plane—or, some say, followers of Zon-Kuthon—a shadow pistol replicates the energy of the Plane of Shadow to momentarily separate the target from the thermodynamic energy of the universe, damaging it with the instantaneous change in temperature. With their shadowy appearance, the caliginous and sable models resemble guns cut from polished obsidian, while the more advanced tenebrous and umbral models look more like they were cut from the blackness of space.",
"item_level": 20,
"damage": "5d10",
"range": "60 ft.",
"critical": "Blind",
"special": "—",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "40",
"usage": "4"
},
{
"title": "Ice Needle, Undercover",
"abbrev": null,
"bulk": "L",
"price": 330,
"description": "This handheld melee weapon appears to be nothing more than a handle with a slot in one end. Once a vial of an injectable substance is inserted into this slot, the ice needle forms a slender spike of ice around that liquid core, allowing you to inject the substance into a foe with a virtually untraceable weapon. Undercover and furtive ice needles are often used primarily for their injecting capabilities, while artifice, espionage, and subterfuge ice needles deal significant damage along with the injection.",
"item_level": 1,
"damage": "1d4",
"range": null,
"critical": "Injection",
"special": "_Conceal_, _Injection_, _Powered_ (capacity 20, usage 4)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Breaching Gun, Utility",
"abbrev": null,
"bulk": "1",
"price": 2350,
"description": "A breaching gun uses scattergun shells as ammunition against a single target at short range, dealing an impressive amount of damage and even tearing through doors and other objects. These weapons are most commonly seen in the hands of space pirates who need to blast through plastic interior doors, though expert users can use these weapons to break through airlock doors. Breaching guns also saw widespread use on Absalom Station in the aftermath of the Gap, as security forces desperately tried to maintain control over the station’s fractured and panicked population, which often required blasting through barricades and sealed interior airlocks. Utility, snub, impact, vortex, and grapeshot breaching guns are widely available on various worlds.",
"item_level": 4,
"damage": "1d10",
"range": "20 ft.",
"critical": "Knockdown",
"special": "_Analog_, _Breach_, _Penetrating_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "4",
"usage": "1"
},
{
"title": "Welder, Utility",
"abbrev": null,
"bulk": "L",
"price": 300,
"description": "Though generally recognized as tools, welders are so commonly used as improvised weapons that some ysoki manufacturers have begun designing them to serve equally well in both roles. A welder is often little more than a battery casing and an exposed plasma conduit. Utility welders are simple and straightforward, and industrial welders are more powerful and built to be more comfortable for more regular use. Starship welders are versatile and relatively compact for their output, while offensive welders are intended for combat first and maintenance only as an afterthought.",
"item_level": 1,
"damage": "1d4",
"range": null,
"critical": "—",
"special": "_Powered_ (capacity 20, usage 1), _Professional_ (contractor)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Psychic-Wave Cannon, V",
"abbrev": null,
"bulk": "2",
"price": 990000,
"description": "Unlike weapons that rely on physical projectiles or various energy forms to damage a target, a psychic-wave cannon targets a creature’s mind. The cannon contains an organic neural matrix that converts charges into a mental blast, damaging creatures with overwhelming psychic output. The numeral of a psychicwave cannon’s model indicates the strength of its output, but the weapon can’t harm objects and mindless creatures, as well as those immune to mind-affecting effects.",
"item_level": 20,
"damage": "7d12",
"range": "60 ft.",
"critical": "Demoralize",
"special": "_Blast_, _Living_, _Mind-affecting_, _Unwieldy_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "20",
"usage": "4"
},
{
"title": "Wave Modulator, V",
"abbrev": null,
"bulk": "L",
"price": 81000,
"description": "The frequency of a wave modulator’s output can be adjusted to either burn a target or bombard it with damaging sonic bursts. Shirrens favor these boxy pistols because of the thrill of choosing the damage type of every shot fired. Wave modulators come in numbered models.",
"item_level": 14,
"damage": "2d10",
"range": "60 ft.",
"critical": "—",
"special": "_Modal_ (sonic)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "20",
"usage": "4"
},
{
"title": "Wave Modulator, VI",
"abbrev": null,
"bulk": "L",
"price": 195000,
"description": "The frequency of a wave modulator’s output can be adjusted to either burn a target or bombard it with damaging sonic bursts. Shirrens favor these boxy pistols because of the thrill of choosing the damage type of every shot fired. Wave modulators come in numbered models.",
"item_level": 16,
"damage": "3d10",
"range": "60 ft.",
"critical": "—",
"special": "_Modal_ (sonic)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "40",
"usage": "4"
},
{
"title": "Wave Modulator, VII",
"abbrev": null,
"bulk": "L",
"price": 919000,
"description": "The frequency of a wave modulator’s output can be adjusted to either burn a target or bombard it with damaging sonic bursts. Shirrens favor these boxy pistols because of the thrill of choosing the damage type of every shot fired. Wave modulators come in numbered models.",
"item_level": 20,
"damage": "4d10",
"range": "80 ft.",
"critical": "—",
"special": "_Modal_ (sonic)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "40",
"usage": "4"
},
{
"title": "Tomb Claw, Vampiric",
"abbrev": null,
"bulk": "1",
"price": 36330,
"description": "Corpse Fleet officers directing hordes of converted covet these wicked talons. Powered by a built-in energy pack, these melee weapons resemble skeletal claws made of bone and steel. The claw weeps frost in areas with an atmosphere, and its touch freezes the skin of any living creature it strikes.",
"item_level": 12,
"damage": "5d4",
"range": null,
"critical": "—",
"special": "necrotic",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Cavitation Pistol, Vapor",
"abbrev": null,
"bulk": "L",
"price": 1430,
"description": "A series of prongs takes the place of this pistol’s barrel; firing the weapon causes a small sphere of energy to form at their center and launch forward at speed. If the wielder times the shot perfectly, the plasma sphere pulses just as it hits the target, dealing damage to nearby creatures, but most find the feat difficult to replicate consistently. A vapor cavitation pistol creates a very focused sphere, while the inertial cavitation pistol creates one that implodes on impact. Hydrodynamic and thermodynamic cavitation pistols use more complex reactions that carry significantly more destructive power.",
"item_level": 3,
"damage": "1d6",
"range": "20 ft.",
"critical": "Pulse",
"special": "_Unwieldy_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "20",
"usage": "5"
},
{
"title": "Bone Pistol, Vault-Class",
"abbrev": null,
"bulk": "L",
"price": 591000,
"description": "Usually crafted from bone and gristle, these pistols are prized by the Corpse Fleet and members of the Urgathoan church, but they have also been found in reaches of the galaxy untouched by Eoxian influence. The energy blasts from a bone pistol are a special blend of cold and negative energy that passes harmlessly over the nonliving. Bone pistols are commonly categorized as grave-class, crypt-class, sepulcher-class, and vault-class.",
"item_level": 18,
"damage": "5d8",
"range": "40 ft.",
"critical": "—",
"special": "_Antibiological_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "40",
"usage": "4"
},
{
"title": "Graviton Pistol, Vector",
"abbrev": null,
"bulk": "2",
"price": 3050,
"description": "Many security forces and peacekeepers employ graviton pistols, since these weapons deal no damage but instead push or pull a target. Long rods running in parallel lines form a barrel-like structure that makes such a pistol easy to identify. The available models of graviton pistols start at linear, with vector, tensor, and chiral models are able to move a target increasing distances.",
"item_level": 5,
"damage": "—",
"range": "60 ft.",
"critical": "Knockdown",
"special": "_Gravitation_ (15 ft.)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "40",
"usage": "4"
},
{
"title": "Conqueror, Violet Star",
"abbrev": null,
"bulk": "3",
"price": 590000,
"description": "Conquerors are perhaps the largest and most difficult to handle of the plasma weapon category. A conquerer can deliver a single devastating blast of plasma, but the weapon is rather front-heavy and difficult to maneuver. Some vesk take up the weapon as a sign of their patron deity, Damoritosh, viewing it as the ranged spiritual equivalent of the doshko. In addition to the red star, yellow star, white star, and blue star models, the particularly powerful violet star conqueror has recently made its way onto the market.",
"item_level": 18,
"damage": "10d10",
"range": "100 ft.",
"critical": "Wound",
"special": "_Unwieldy_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "80",
"usage": "8"
},
{
"title": "Hydra Cannon, Viper-Series",
"abbrev": null,
"bulk": "2",
"price": 4800,
"description": "Rather than firing a single burst of plasma, a hydra cannon generates countless discrete plasma filaments that spread outward in a pattern reminiscent of crawling serpents. The spread of these filaments can be somewhat controlled, allowing a proficient user to avoid hitting a limited number of creatures within the weapon’s area of effect. Python-series hydra cannons offer the least control, while viper-series, asp-series, and cobraseries hydra cannons offer increasingly fine-tuned control over their target areas.",
"item_level": 6,
"damage": "2d6",
"range": "25 ft.",
"critical": "—",
"special": "_Blast_, _Shape_ 2, _Unwieldy_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "20",
"usage": "2"
},
{
"title": "Nanite Decoupler, Vitriolic",
"abbrev": null,
"bulk": "3",
"price": 650000,
"description": "While most disintegrator weapons produce a stream of energy that strikes a single target, a nanite decoupler programs nanites to replicate a disintegrator’s destructive energies over a set area. The integrated generators used to overcharge the nanites for the desired effect make a nanite decoupler a heavy, bulky weapon that requires a skilled user. The caustic nanite decoupler and the vitriolic nanite decoupler are both deadly, destructive weapons.",
"item_level": 19,
"damage": "2d20",
"range": "80 ft.",
"critical": "Corrode",
"special": "_Explode_ (20 ft.), _Unwieldy_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "10",
"usage": "5"
},
{
"title": "Flare Rifle, Vivifier",
"abbrev": null,
"bulk": "1",
"price": 3600,
"description": "A flare rifle is similar in appearance to a combat rifle, though it has a slightly wider barrel and magazine. This weapon fires flares, which don’t typically deal tremendous damage but can distract opponents. Dazzler flare rifles fire a single, relatively ordinary flare, while the vivifier flare rifle breaks open the flare and burns it all in moments, causing far greater light and heat. Coruscator, scorcher, and nova models fire more flares at a time to increase their damage output.",
"item_level": 6,
"damage": "1d10",
"range": "80 ft.",
"critical": "Burn",
"special": "_Analog_, _Bright_, _Harrying_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "8",
"usage": "1"
},
{
"title": "Bone Scepter, Void",
"abbrev": null,
"bulk": "L",
"price": 9850,
"description": "These narrow clubs are often constructed of numerous intertwined bones—as one might expect from a weapon designed by Eoxians—infused with a silvery absolute-zero alloy that instantly draws the heat out of living creatures on contact. Chill bone scepters and void bone scepters have fine threads of the rare alloy, while rigor bone scepters and cadaver bone scepters shimmer with it.",
"item_level": 8,
"damage": "2d6",
"range": null,
"critical": "Leech",
"special": "_Analog_, _Antibiological_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Anchor Pistol, Voltaic",
"abbrev": null,
"bulk": "L",
"price": 2100,
"description": "Blasts from this electromagnetic pistol create a magnetic field that hampers a foe’s movement. Barathus working on Liavara developed these weapons, as the magnetic fields ensnare a target without causing it to fall—a useful feature when confronting the operators of illicit harvesting endeavors on a gas giant. Many parts of an anchor pistol are grown from living organisms, resulting in a lightweight pistol that gleams like mother-of-pearl. Voltaic anchor pistols employ typical electromagnetism, while the emergent and inductive anchor pistols use higher symmetries to produce aperiodic force. The flux anchor pistol relies on quantum-phase factors to generate extraordinarily powerful blasts.",
"item_level": 4,
"damage": "1d6",
"range": "40 ft.",
"critical": "Bind",
"special": "_Nonlethal_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "40",
"usage": "2"
},
{
"title": "Neural Lash, Voltaic",
"abbrev": null,
"bulk": "L",
"price": 909000,
"description": "Similar to the living lash, a neural lash is a particularly flexible weapon that proves cumbersome to those without telepathic abilities. The neural lash has been bred to include bioelectric cells in addition to its neural fibers, delivering electricity damage and allowing the lash to deal nonlethal damage at its user’s direction. Barathu take credit for the development of the electroplax and amperometric neural lash, but later weapons manufacturers have improved upon those original models by developing the galvanic and voltaic neural lashes.",
"item_level": 20,
"damage": "8d10",
"range": null,
"critical": "Arc",
"special": "_Living_, _Powered_ (capacity 20, usage 1), _Reach_, _Stun_, _Thought_, _Unwieldy_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
},
{
"title": "Breaching Gun, Vortex",
"abbrev": null,
"bulk": "1",
"price": 119000,
"description": "A breaching gun uses scattergun shells as ammunition against a single target at short range, dealing an impressive amount of damage and even tearing through doors and other objects. These weapons are most commonly seen in the hands of space pirates who need to blast through plastic interior doors, though expert users can use these weapons to break through airlock doors. Breaching guns also saw widespread use on Absalom Station in the aftermath of the Gap, as security forces desperately tried to maintain control over the station’s fractured and panicked population, which often required blasting through barricades and sealed interior airlocks. Utility, snub, impact, vortex, and grapeshot breaching guns are widely available on various worlds.",
"item_level": 15,
"damage": "6d10",
"range": "30 ft.",
"critical": "Knockdown",
"special": "_Analog_, _Breach_, _Penetrating_",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "16",
"usage": "2"
},
{
"title": "Frailty Pistol, Wail-Class",
"abbrev": null,
"bulk": "L",
"price": 15400,
"description": "A rib cage of ossified injectors covers the casing of these pistols, corrupting the internal coolant supply with negative energy. These pistols deliver chilling blasts of concentrated entropy at close range.",
"item_level": 9,
"damage": "2d4",
"range": "60 ft.",
"critical": "—",
"special": "necrotic",
"weapon_categories": "starfinder.Weapon.None",
"capacity": "20",
"usage": "2"
},
{
"title": "Wailing Blade, Warbler",
"abbrev": null,
"bulk": "L",
"price": 363000,
"description": "While it looks like a longsword at a glance, a wailing blade is composed of a series of microtextured plates. When powered, these plates vibrate to generate an array of sonic frequencies at deafening and damaging volumes. A tymbal wailing blade produces only a single audible sound, while a euphonic wailing blade produces multiple pitches concurrently. Strident wailing blades and warbler wailing blades have pitches that vary, the former sounding like a layered chirping and the latter combining trilling notes.",
"item_level": 18,
"damage": "15d6",
"range": null,
"critical": "Deafen",
"special": "_Powered_ (capacity 80, usage 4)",
"weapon_categories": "starfinder.Weapon.None",
"capacity": null,
"usage": null
}
]
}