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{
    "count": 1248,
    "next": null,
    "previous": "https://api.starfinder.dragonlash.com/weapons/?format=api&page=24",
    "results": [
        {
            "title": "Warclub",
            "abbrev": null,
            "bulk": "1",
            "price": 450,
            "description": "<b>Source</b>",
            "item_level": 2,
            "damage": "1d10",
            "range": null,
            "critical": "—",
            "special": "_Analog_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Shield Projector, Warden",
            "abbrev": null,
            "bulk": "2",
            "price": 594000,
            "description": "A shield projector is a heavy weapon that encases its target in a short-duration force field, akin to that produced by an armor upgrade. Such force fields are of limited strength, but higherpaizo power shield projectors can create a stronger protective barrier around the target. Shield projectors see the most use among security forces assigned to protect diplomats and high-profile celebrities. Available models—from the least to most powerful— include sentry, defender, guardian, and warden shield projectors.",
            "item_level": 19,
            "damage": "—",
            "range": "40 ft.",
            "critical": "—",
            "special": "_Shield_ 4d12",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "100",
            "usage": "20"
        },
        {
            "title": "Warfan",
            "abbrev": null,
            "bulk": "L",
            "price": 3070,
            "description": "A warfan is a semicircle of nanocarbon fabric with a series of carbonedge ribs spaced evenly in a radial pattern. The ends of these ribs are sharpened such that a proficient wielder can block incoming attacks and make melee strikes with the weapon held in one hand. The flashy movements involved in using a warfan make it a superb weapon for combat when appearances matter as much as damage dealt.",
            "item_level": 5,
            "damage": "1d8",
            "range": null,
            "critical": "—",
            "special": "_Analog_, _Block_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Icestar Staff, Warrior",
            "abbrev": null,
            "bulk": "1",
            "price": 25200,
            "description": "An icestar staff is an homage to the planet of Verces, where shirren immigrants making their first Pact Worlds home developed the weapon. One end of this staff glows with heat, while the other end shimmers with frost, offering the wielder the choice of which to use for each strike—a particular treat for its shirren creators. Icestar staves come in defender, seeker, warrior, drifter, and leader models.",
            "item_level": 11,
            "damage": "4d6",
            "range": null,
            "critical": "—",
            "special": "_Block_, _Double_ (flame), _Powered_ (capacity 40, usage 2)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Talon, Warrior",
            "abbrev": null,
            "bulk": "L",
            "price": 10500,
            "description": "A talon is a stylized weapon with a fitted grip and a curved, serrated blade. It can be used as a slashing weapon without activating the battery. When powered, the talon converts energy into acid that can melt through certain types of armor (though the weapon always targets a foe’s KAC). Shirrens favor talons, and some consider them to be holy weapons of Hylax, referring to them as the queen’s talons. Increasingly advanced models of the weapon are often named after roles of some hivedwelling species, beginning with drone, and advancing through warrior, knight, queen, and god.",
            "item_level": 8,
            "damage": "2d6",
            "range": null,
            "critical": "Corrode",
            "special": "_Modal_, _Powered_ (capacity 20, usage 1)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Sting Pistol, Wasp",
            "abbrev": null,
            "bulk": "L",
            "price": 113000,
            "description": "Sting pistols are living weapons based on samples of Swarm technology recovered during the last century. The chitinous weapon converts power to internally generate and shoot acidslicked needles that can cause lasting damage to the target. Ant models are sturdy and commonplace, though yellow jacket and wasp sting pistols are more powerful. Hornet models are the heaviest and most potent of these weapons.",
            "item_level": 15,
            "damage": "5d8",
            "range": "60 ft.",
            "critical": "Corrode",
            "special": "_Living_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "40",
            "usage": "4"
        },
        {
            "title": "Wraith-Sting Rifle, Wasp",
            "abbrev": null,
            "bulk": "1",
            "price": 2980,
            "description": "Wraith-sting rifles fire darts that are loaded with an injectable substance. The low velocity and slim profile of these darts mean the target often remains unaware of the initial attack. Once the effects of the injected substance take hold, however, it is usually easy to identify the delivery method. These insidious weapons are said to be a favorite of reptoid assassins, but as with any information on that race, the veracity of this rumor is suspect. Ironically, this weapon’s models are named after stinging insects: yellow jacket, wasp, and hornet.",
            "item_level": 5,
            "damage": "—",
            "range": "60 ft.",
            "critical": "Injection",
            "special": "_Injection_, _Sniper_ (500 ft.), _Subtle_, _Unwieldy_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "1",
            "usage": "1"
        },
        {
            "title": "Searing Grip, Weaponized",
            "abbrev": null,
            "bulk": "L",
            "price": 364000,
            "description": "The searing grip was originally designed for artists who craft their visions in various metals. The grip has several layers of insulation to separate the wearer’s hand from the resistance coils lining the palm and fingers; as such, the glove is often mistaken for a simple well-insulated work glove. Lengthy application of this heat can soften many metals, which aids in sculpting efforts, but even a quick touch can inflict painful burns, allowing searing grips to double as low-profile weapons. The versions typically employed by sculptors are designated low-heat and high-heat, though this is a relative distinction, as both operate at temperatures capable of dealing substantial damage. The weaponized searing grip drops the pretense of being an artist’s tool, though those trained in its use find that its functionality doesn’t differ substantially from the other models.",
            "item_level": 18,
            "damage": "11d6",
            "range": null,
            "critical": "Burn",
            "special": "_Grapple_, _Powered_ (capacity 20, usage 2)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Sonic Suppressor, Whisper",
            "abbrev": null,
            "bulk": "L",
            "price": 9700,
            "description": "A sonic suppressor noiselessly creates a static energy field that absorbs and amplifies sound, focusing the captured frequencies back upon the target in a damaging burst. Drow, assassins, and other covert killers favor the weapon because no sound escapes this bubble, resulting in a silent attack and, sometimes, a soundless takedown. The suppressor’s sonic cascade can have an anomalously large initial area, which crashes in from a wider radius, absorbing sound from and damaging those nearby while brutally affecting the intended target. Most manufacturers produce four suppressor models, including the murmur, whisper, hush, and repose.",
            "item_level": 8,
            "damage": "2d4",
            "range": "40 ft.",
            "critical": "Stifle",
            "special": "—",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "40",
            "usage": "2"
        },
        {
            "title": "Conqueror, White Star",
            "abbrev": null,
            "bulk": "3",
            "price": 15200,
            "description": "Conquerors are perhaps the largest and most difficult to handle of the plasma weapon category. A conquerer can deliver a single devastating blast of plasma, but the weapon is rather front-heavy and difficult to maneuver. Some vesk take up the weapon as a sign of their patron deity, Damoritosh, viewing it as the ranged spiritual equivalent of the doshko. In addition to the red star, yellow star, white star, and blue star models, the particularly powerful violet star conqueror has recently made its way onto the market.",
            "item_level": 9,
            "damage": "3d12",
            "range": "80 ft.",
            "critical": "Wound",
            "special": "_Unwieldy_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "40",
            "usage": "4"
        },
        {
            "title": "Flare Axe, White Star",
            "abbrev": null,
            "bulk": "1",
            "price": 23100,
            "description": "A flare axe pushes a magnetically contained wave of plasma in a semicircular arc parallel to the haft that resembles a miniature solar flare. The color of plasma indicates the relative temperature (and therefore damage output) of each weapon: red star flare axes are the standard model, yellow star and white star flare axes are more dangerous, and blue star flare axes inflict the most destruction.",
            "item_level": 11,
            "damage": "3d10",
            "range": null,
            "critical": "Burn",
            "special": "_Powered_ (capacity 20, usage 1)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Nova Lance, White Star",
            "abbrev": null,
            "bulk": "2",
            "price": 39500,
            "description": "This long weapon bears a plasma sheath at its striking tip. Although similar weapons are produced on many worlds, nova lances’ use in Eoxian racing broadcasts has made them especially popular throughout the Pact Worlds. They are typically manufactured by corporations that specialize in plasma pistols and plasma rifles and thus their models follow the same naming conventions: red star, yellow star, white star, and blue star.",
            "item_level": 12,
            "damage": "7d4",
            "range": null,
            "critical": "Severe Wound",
            "special": "_Powered_ (capacity 40, usage 2), _Reach_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Nova Rifle, White Star",
            "abbrev": null,
            "bulk": "1",
            "price": 25300,
            "description": "Much like traditional plasma rifles, nova rifles fire coherent gouts of plasma that can potentially travel some distance and burn multiple targets. However, nova rifles have a slimmer profile overall but a larger aperture, projecting plasma that’s both slightly cooler and more diffuse. The nova rifle’s intense visual display makes it a favorite of icons looking to make a statement or simply add pyrotechnics to their shows. Red star, yellow star, and white star nova rifles are all easily identified by the color of their plasma arcs.",
            "item_level": 11,
            "damage": "3d6",
            "range": "80 ft.",
            "critical": "Blind",
            "special": "_Line_, _Unwieldy_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "40",
            "usage": "4"
        },
        {
            "title": "Plasma Array, White Star",
            "abbrev": null,
            "bulk": "2",
            "price": 26400,
            "description": "A retractable coarse mesh of electromagnetically protected wire covers the wide muzzle of a plasma array; this mesh breaks apart plasma into a flurry of discrete charges. Plasma arrays are manufactured in the typical classifications for plasma weapons: red star, yellow star, white star, and blue star.",
            "item_level": 11,
            "damage": "3d10",
            "range": "100 ft.",
            "critical": "Burn",
            "special": "_Automatic_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "1"
        },
        {
            "title": "Plasma Lash, White Star",
            "abbrev": null,
            "bulk": "L",
            "price": 80500,
            "description": "A plasma lash has a sturdy, braided handle with a thick but flexible cord that divides into several narrower cables as it gets farther from the handle, each trailing lines of uncontained plasma. These weapons come in red star, yellow star, white star and blue star models.",
            "item_level": 14,
            "damage": "6d4",
            "range": null,
            "critical": "Knockdown",
            "special": "_Powered_ (capacity 20, usage 1), _Reach_, _Trip_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Solar Brand, White Star",
            "abbrev": null,
            "bulk": "L",
            "price": 35200,
            "description": "A solar brand consists of a flat plate that fits against the back of the hand, secured with a grip or a band. Once activated, the solar brand generates a protruding, arrowhead-shaped field of plasma. A red star solar brand doesn’t leave devastating marks, but the stronger yellow star, white star, and blue star models can cause lasting damage.",
            "item_level": 12,
            "damage": "3d8",
            "range": null,
            "critical": "Wound",
            "special": "_Powered_ (capacity 80, usage 4)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Starheart Cannon, White Star",
            "abbrev": null,
            "bulk": "2",
            "price": 48100,
            "description": "Followers of Sarenrae designed these very bright weapons to defend isolated solar outposts from Corpse Fleet marauders.",
            "item_level": 13,
            "damage": "5d6",
            "range": "100 ft.",
            "critical": "Blind",
            "special": "bright",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "100",
            "usage": "5"
        },
        {
            "title": "Convergent Laser, Wide-Spectrum",
            "abbrev": null,
            "bulk": "2",
            "price": 118000,
            "description": "For those seeking efficient laser attacks in a reliable, relatively lightweight format, the convergent laser is an ideal weapon. The weapon’s smaller lasers synchronize and focus their output on a single target to deal more damage than any single beam could deal alone; however, the need to carefully aim and adjust the weapon makes it somewhat slower to fire than its single-beam counterparts. Typically, the different beams originate from the corners of a square or triangular barrel, angling in to join at a single point on the target. A single-wave convergent laser emits a single wavelength, with all its beams sharing a color. Multiwave convergent lasers produce different wavelengths for each beam, using computer assistance to continually adjust the output, while a wide-spectrum convergent laser increases the number of beams until their joining point on the target is a white so brilliant that it’s painful to look at.",
            "item_level": 15,
            "damage": "7d10",
            "range": "120 ft.",
            "critical": "Burn",
            "special": "_Unwieldy_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "40",
            "usage": "4"
        },
        {
            "title": "Divergent Laser, Wide-Spectrum",
            "abbrev": null,
            "bulk": "2",
            "price": 414000,
            "description": "Originally developed alongside convergent lasers, divergent lasers use multiple laser beams emitting from a blocky casing to produce a cone-shaped output. This weapon’s damage is significantly less than that achieved by the convergent lasers, but the same systems that synchronize wavelengths in a convergent laser allow the divergent laser to focus on multiple targets. The single-color beam of a single-wave divergent laser sets it apart from the shimmering colors of a multiwave divergent laser. A wide-spectrum divergent laser has a nearly white beam and could be mistaken for a spotlight at a glance—though not by a target struck by one!",
            "item_level": 18,
            "damage": "7d8",
            "range": "90 ft.",
            "critical": "Burn",
            "special": "_Blast_, _Unwieldy_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "40",
            "usage": "2"
        },
        {
            "title": "Garrote, Wire",
            "abbrev": null,
            "bulk": "L",
            "price": 900,
            "description": "A pair of slim handles connected by flexible cable made of a strong alloy, the garrote is a weapon strongly associated with assassination. That’s no accident, as the weapon’s primary use is to silently strangle creatures. However, a garrote can also be used to ensnare appendages. The wire garrote is the simplest version, while the nanofiber, microfilament, and monowire models use increasingly fine cables to deal substantially more damage. For instance, the monowire version has a cable as thin as a single complex molecule, which closes into the handles when the weapon isn’t in use. This construction results in a nearly invisible cable with an extreme edge.",
            "item_level": 2,
            "damage": "1d2",
            "range": null,
            "critical": "—",
            "special": "_Analog_, _Conceal_, _Grapple_, _Operative_, _Throttle_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Wonder Grenade",
            "abbrev": null,
            "bulk": "L",
            "price": 2500,
            "description": "<b>Source</b>",
            "item_level": 10,
            "damage": "—",
            "range": "20 ft.",
            "critical": "—",
            "special": "explode (10 ft., see text)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "Drawn",
            "usage": null
        },
        {
            "title": "Assassin Rifle, Wraith",
            "abbrev": null,
            "bulk": "1",
            "price": 278000,
            "description": "When assembled, an assassin rifle looks similar to a typical sniper rifle. Its modular construction, however, allows it to be broken down into small component parts that can be hidden on the user’s person—or even smuggled in a ysoki’s cheek pouches—making the weapon difficult to detect or identify. Assassin rifles are available in stalker, shadow, phantom, spectre, and wraith models.",
            "item_level": 17,
            "damage": "11d6",
            "range": "70 ft.",
            "critical": "—",
            "special": "_Breakdown_, _Sniper_ (1000 ft.), _Unwieldy_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "1",
            "usage": "1"
        },
        {
            "title": "Dragon Pistol, Wyrmling",
            "abbrev": null,
            "bulk": "L",
            "price": 2650,
            "description": "A dragon pistol features a wide muzzle that is often shaped like a dragon’s maw. The weapon discharges discrete orbs of flaming petrol that can cling to targets. A wyrmling dragon pistol casts small petrol globules, while drake and wyvern dragon pistols have increased outputs. The true dragon pistol is as devastating as it is rare.",
            "item_level": 5,
            "damage": "1d6",
            "range": "30 ft.",
            "critical": "Burn",
            "special": "—",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "1"
        },
        {
            "title": "Dragon Rifle, Wyrmling",
            "abbrev": null,
            "bulk": "1",
            "price": 3020,
            "description": "A larger and more powerful version of a dragon pistol, a dragon rifle also commonly bears draconic motifs or iconography in its aesthetic design. The globules of petrol from a dragon rifle are slightly larger than those from a pistol, and the weapon can be set to launch a series of shots in quick succession. Wyrmling, drake, and wyvern dragon rifles are available, along with the powerful and rare true dragon rifle.",
            "item_level": 5,
            "damage": "1d8",
            "range": "6 ft.",
            "critical": "Burn",
            "special": "_Automatic_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "1"
        },
        {
            "title": "Dragonglaive, Wyrmlord",
            "abbrev": null,
            "bulk": "2",
            "price": 525000,
            "description": "A modern take on the traditional weapon of the dragonkin, the dragonglaive is a polearm in which the large slashing blade is electrified via embedded circuitry. These weapons are generally so heavy that they can be used only by Large creatures or creatures with Strength modifiers of at least +4.",
            "item_level": 19,
            "damage": "13d8",
            "range": null,
            "critical": "—",
            "special": "powered (capacity 20, usage 1)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Dragon Pistol, Wyvern",
            "abbrev": null,
            "bulk": "L",
            "price": 95000,
            "description": "A dragon pistol features a wide muzzle that is often shaped like a dragon’s maw. The weapon discharges discrete orbs of flaming petrol that can cling to targets. A wyrmling dragon pistol casts small petrol globules, while drake and wyvern dragon pistols have increased outputs. The true dragon pistol is as devastating as it is rare.",
            "item_level": 15,
            "damage": "4d6",
            "range": "30 ft.",
            "critical": "Burn",
            "special": "—",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "1"
        },
        {
            "title": "Dragon Rifle, Wyvern",
            "abbrev": null,
            "bulk": "1",
            "price": 72200,
            "description": "A larger and more powerful version of a dragon pistol, a dragon rifle also commonly bears draconic motifs or iconography in its aesthetic design. The globules of petrol from a dragon rifle are slightly larger than those from a pistol, and the weapon can be set to launch a series of shots in quick succession. Wyrmling, drake, and wyvern dragon rifles are available, along with the powerful and rare true dragon rifle.",
            "item_level": 14,
            "damage": "6d6",
            "range": "80 ft.",
            "critical": "Burn",
            "special": "_Automatic_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "1"
        },
        {
            "title": "Scorchgun, X-Band",
            "abbrev": null,
            "bulk": "L",
            "price": 368000,
            "description": "Common in areas where petrol’s flammability is a liability, such as in the protected jungles of Castrovel, scorchguns employ a microwave emitter to burn targets. The emitter is generally a squat cylinder positioned above the pistol’s trigger, and its adjustable output allows a wielder to deal either lethal or nonlethal damage. The original design, the microwave scorchgun, is the most widely used, and later designs focus on a specific bandwidth, with S-band, C-band, K-band, and X-band scorchguns achieving progressively more power and precision.",
            "item_level": 18,
            "damage": "3d10",
            "range": "60 ft.",
            "critical": "—",
            "special": "_Stun_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "1"
        },
        {
            "title": "Sting Pistol, Yellow Jacket",
            "abbrev": null,
            "bulk": "L",
            "price": 18500,
            "description": "Sting pistols are living weapons based on samples of Swarm technology recovered during the last century. The chitinous weapon converts power to internally generate and shoot acidslicked needles that can cause lasting damage to the target. Ant models are sturdy and commonplace, though yellow jacket and wasp sting pistols are more powerful. Hornet models are the heaviest and most potent of these weapons.",
            "item_level": 10,
            "damage": "2d8",
            "range": "40 ft.",
            "critical": "Corrode",
            "special": "_Living_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "4"
        },
        {
            "title": "Wraith-Sting Rifle, Yellow Jacket",
            "abbrev": null,
            "bulk": "1",
            "price": 375,
            "description": "Wraith-sting rifles fire darts that are loaded with an injectable substance. The low velocity and slim profile of these darts mean the target often remains unaware of the initial attack. Once the effects of the injected substance take hold, however, it is usually easy to identify the delivery method. These insidious weapons are said to be a favorite of reptoid assassins, but as with any information on that race, the veracity of this rumor is suspect. Ironically, this weapon’s models are named after stinging insects: yellow jacket, wasp, and hornet.",
            "item_level": 1,
            "damage": "—",
            "range": "40 ft.",
            "critical": "Injection",
            "special": "_Injection_, _Sniper_ (250 ft.), _Subtle_, _Unwieldy_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "1",
            "usage": "1"
        },
        {
            "title": "Conqueror, Yellow Star",
            "abbrev": null,
            "bulk": "3",
            "price": 2400,
            "description": "Conquerors are perhaps the largest and most difficult to handle of the plasma weapon category. A conquerer can deliver a single devastating blast of plasma, but the weapon is rather front-heavy and difficult to maneuver. Some vesk take up the weapon as a sign of their patron deity, Damoritosh, viewing it as the ranged spiritual equivalent of the doshko. In addition to the red star, yellow star, white star, and blue star models, the particularly powerful violet star conqueror has recently made its way onto the market.",
            "item_level": 4,
            "damage": "1d12",
            "range": "80 ft.",
            "critical": "Wound",
            "special": "_Unwieldy_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "40",
            "usage": "4"
        },
        {
            "title": "Flare Axe, Yellow Star",
            "abbrev": null,
            "bulk": "1",
            "price": 2710,
            "description": "A flare axe pushes a magnetically contained wave of plasma in a semicircular arc parallel to the haft that resembles a miniature solar flare. The color of plasma indicates the relative temperature (and therefore damage output) of each weapon: red star flare axes are the standard model, yellow star and white star flare axes are more dangerous, and blue star flare axes inflict the most destruction.",
            "item_level": 5,
            "damage": "1d8",
            "range": null,
            "critical": "Burn",
            "special": "_Powered_ (capacity 20, usage 1)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Nova Lance, Yellow Star",
            "abbrev": null,
            "bulk": "2",
            "price": 6870,
            "description": "This long weapon bears a plasma sheath at its striking tip. Although similar weapons are produced on many worlds, nova lances’ use in Eoxian racing broadcasts has made them especially popular throughout the Pact Worlds. They are typically manufactured by corporations that specialize in plasma pistols and plasma rifles and thus their models follow the same naming conventions: red star, yellow star, white star, and blue star.",
            "item_level": 7,
            "damage": "3d4",
            "range": null,
            "critical": "Wound",
            "special": "_Powered_ (capacity 20, usage 1), _Reach_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Nova Rifle, Yellow Star",
            "abbrev": null,
            "bulk": "1",
            "price": 6800,
            "description": "Much like traditional plasma rifles, nova rifles fire coherent gouts of plasma that can potentially travel some distance and burn multiple targets. However, nova rifles have a slimmer profile overall but a larger aperture, projecting plasma that’s both slightly cooler and more diffuse. The nova rifle’s intense visual display makes it a favorite of icons looking to make a statement or simply add pyrotechnics to their shows. Red star, yellow star, and white star nova rifles are all easily identified by the color of their plasma arcs.",
            "item_level": 7,
            "damage": "2d6",
            "range": "60 ft.",
            "critical": "Blind",
            "special": "_Line_, _Unwieldy_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "40",
            "usage": "4"
        },
        {
            "title": "Plasma Array, Yellow Star",
            "abbrev": null,
            "bulk": "2",
            "price": 6300,
            "description": "A retractable coarse mesh of electromagnetically protected wire covers the wide muzzle of a plasma array; this mesh breaks apart plasma into a flurry of discrete charges. Plasma arrays are manufactured in the typical classifications for plasma weapons: red star, yellow star, white star, and blue star.",
            "item_level": 7,
            "damage": "2d10",
            "range": "80 ft.",
            "critical": "Burn",
            "special": "_Automatic_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "2"
        },
        {
            "title": "Plasma Lash, Yellow Star",
            "abbrev": null,
            "bulk": "L",
            "price": 11000,
            "description": "A plasma lash has a sturdy, braided handle with a thick but flexible cord that divides into several narrower cables as it gets farther from the handle, each trailing lines of uncontained plasma. These weapons come in red star, yellow star, white star and blue star models.",
            "item_level": 8,
            "damage": "3d4",
            "range": null,
            "critical": "Knockdown",
            "special": "_Powered_ (capacity 20, usage 1), _Reach_, _Trip_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Plasma Pistol, Yellow Star",
            "abbrev": null,
            "bulk": "L",
            "price": 40300,
            "description": "Plasma pistols fire a line of ionized plasma out to a relatively short range. The plasma can continue to burn after contact.",
            "item_level": 12,
            "damage": "2d8",
            "range": "25 ft.",
            "critical": "Burn",
            "special": "line",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "40",
            "usage": "8"
        },
        {
            "title": "Solar Brand, Yellow Star",
            "abbrev": null,
            "bulk": "L",
            "price": 4250,
            "description": "A solar brand consists of a flat plate that fits against the back of the hand, secured with a grip or a band. Once activated, the solar brand generates a protruding, arrowhead-shaped field of plasma. A red star solar brand doesn’t leave devastating marks, but the stronger yellow star, white star, and blue star models can cause lasting damage.",
            "item_level": 6,
            "damage": "1d8",
            "range": null,
            "critical": "Wound",
            "special": "_Powered_ (capacity 40, usage 4)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Starheart Cannon, Yellow Star",
            "abbrev": null,
            "bulk": "2",
            "price": 9050,
            "description": "Followers of Sarenrae designed these very bright weapons to defend isolated solar outposts from Corpse Fleet marauders.",
            "item_level": 8,
            "damage": "3d6",
            "range": "100 ft.",
            "critical": "Blind",
            "special": "bright",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "100",
            "usage": "5"
        },
        {
            "title": "Battle Ribbon, Zero-Edge",
            "abbrev": null,
            "bulk": "1",
            "price": 35200,
            "description": "The battleflowers of Ning have been using battle ribbons in ritualized combat for millennia, their use dating back to long before the Gap. The weapon is a 10-foot-long ribbon and about 3 inches wide with sharpened edges, and is employed in rippling and flowing motions around the user. Battle ribbons are difficult to use without training, so most who take up the battle ribbon seek apprenticeship with the famous battleflowers of Ning to learn the elaborate performance art—though acquiring such a mentor is difficult, as they take students only rarely. Battle ribbon varieties start with modern materials used in a traditional blade, then proceed to the innovations of the microedge and zero-edge battle ribbons.",
            "item_level": 12,
            "damage": "5d8",
            "range": null,
            "critical": "Severe Wound",
            "special": "_Analog_, _Operative_, _Professional_ (dancer)",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Switchblade, Zero-Edge",
            "abbrev": null,
            "bulk": "L",
            "price": 48600,
            "description": "This blade looks much like a single-edged survival knife when opened, but the blade can be folded or collapsed to fit within the grip, making it easier to conceal. A switch on the knife means the blade can be folded or extended as a swift action, or as part of making an attack or full attack. Most weapon manufacturers that offer daggers also produce switchblades, which are made in the same models: tactical, ultrathin, zero-edge, and molecular rift.",
            "item_level": 13,
            "damage": "5d4",
            "range": null,
            "critical": "—",
            "special": "_Analog_, _Conceal_, _Operative_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Sword Cane, Zero-Edge",
            "abbrev": null,
            "bulk": "L",
            "price": 1800,
            "description": "This thin blade comes with a scabbard that makes it resemble a stylish cane. Sword canes are popular on Absalom Station, where similar nonweapon items have some popularity as fashionable affectations. A sword cane can incorporate one of the following at the standard price for that item: 20 feet of retractable cable line, a personal comm unit, or a spotlight. A successful Perception check (DC = 15 + the weapon’s item level) is required to identify a sword cane as a weapon when it is sheathed.",
            "item_level": 10,
            "damage": "2d6",
            "range": null,
            "critical": "Bleed",
            "special": "analog",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Injector Pistol, Zoologist",
            "abbrev": null,
            "bulk": "L",
            "price": 2890,
            "description": "Manufacturers worked to the specifications of xenobiologists to design and produce these firearms, which use magnetic fields to accelerate darts loaded with various substances for injection into the target. They do so far less gently than the smaller needler pistol, however, and they have become a popular tool for poisoners, slavers, and others with less scientific intentions. Medic and zoologist injector pistols are often used by xenobiologists studying unintelligent species; poacher, subjugation, and elite injector pistols are generally regarded as illicit since they more often used to target sentient species, though most markets nevertheless carry the weapons.",
            "item_level": 5,
            "damage": "1d8",
            "range": "60 ft.",
            "critical": "Injection",
            "special": "_Injection_",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "1"
        },
        {
            "title": "Infinity Rifle, Tactical",
            "abbrev": null,
            "bulk": "1",
            "price": 1300,
            "description": "Infinity rifles take their name from their shape, two conjoined rings similar to an infinity symbol with twin muzzles along the outer edge of one ring. The two rings contain a twisted loop of fiber-optic cabling that channels the laser beam; adding more energy to the loop results in a more powerful blast. These weapons were first introduced to the Pact Worlds by skittermanders (Starfinder Alien Archive 106), though their current nomenclature (tactical, advanced, elite, and paragon) was imposed by other weapons manufacturers.",
            "item_level": 3,
            "damage": "1d6",
            "range": "40 ft.",
            "critical": "—",
            "special": "_Boost_ 1d6",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": "20",
            "usage": "1"
        },
        {
            "title": "Battleaxe, Tactical",
            "abbrev": null,
            "bulk": "1",
            "price": 2650,
            "description": "<br/>",
            "item_level": 5,
            "damage": "1d8",
            "range": null,
            "critical": "Wound",
            "special": "analog",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "Unarmed Strike",
            "abbrev": null,
            "bulk": "-",
            "price": null,
            "description": "An unarmed strike can be dealt with any limb or appendage. Unarmed strikes deal nonlethal damage, and the damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus to weapon damage rolls.",
            "item_level": null,
            "damage": "1d3",
            "range": null,
            "critical": "—",
            "special": "archaic, nonlethal",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "W-Boson Crystal, Standard",
            "abbrev": null,
            "bulk": "-",
            "price": 81300,
            "description": "W-boson crystals amplify the sheer amount of damage a weapon deals.",
            "item_level": 14,
            "damage": "+3d6",
            "range": null,
            "critical": "Bleed",
            "special": "-",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        },
        {
            "title": "W-Boson Crystal, Shard",
            "abbrev": null,
            "bulk": "-",
            "price": 215,
            "description": "",
            "item_level": 1,
            "damage": "+1",
            "range": null,
            "critical": "Bleed",
            "special": "-",
            "weapon_categories": "starfinder.Weapon.None",
            "capacity": null,
            "usage": null
        }
    ]
}
The page title as you'd like it to be seen by the public